A player prepares to step over a fake corpse in his quest for a treasure chest in the ancient tomb game at role-playing theme park Action. Photo: Li Hao/GT
Players find useful items under a stone slate in the museum game at Action. Photo: Li Hao/GT
Players watch on in despair after their four-digit code fails to unlock a door in the museum mission at Action. Photo: Li Hao/GT
A player tries to crack a code that will open a treasure chest in the ancient tomb game at Action. Photo: Li Hao/GT
Keeping it family friendly
Young adults aren't the only ones who indulge in role-playing games. Wan Liping and her husband participated with their sons, aged 7 and 11, in the ancient tomb mission at Action last week.
The family found the treasure chest, but were unable to unlock it. "The boys were just there for fun. I had hoped the game would build their courage," said Wan. "I think they are still too young to play the game. They told me they were a little scared when we saw a fake corpse in the last room."
Wang said initially the goal was to make Action "more frightening" than other role-playing theme parks. Originally, players who triggered the alarm in the museum would be chased by a guard and sound effects in ancient tomb were creepier.
"However, we decided catching players who triggered the alarm wasn't popular. Most players aren't slim or nimble enough to get through [the infrared beams]. We used to have a group of overweight people who could never pass it," said Wang. "In the ancient tomb, a woman in her 20s became so spooked by sound effects that she screamed and ran into a wall, knocking herself out. We decided to cut some of the scary elements after that."
Inspiration from classics
Action's unique selling point is that all its missions are original, but many other role-playing games are based on famous novels, movies and video games.
Unlike Action which spans more than 1,000 square meters, rival theme park Daomu Weicheng operates out of a 100-square-meter studio in Wudaokou, Haidian district.
Daomu Weicheng, which roughly means "grave robbers under siege," has had more than 1,000 customers since it opened in December 2013. Its three missions in separate rooms - Canglongxue (tomb within a tomb), Qixing Yiguan (seven mysterious coffins) and Jiutou Shebai (a giant "devil tree" filled with treasure) - are inspired by fictional series Grave Robbers' Chronicles by Nanpai Sanshu, a popular Chinese writer of mystery and adventure novels.
Shi Ruiwen, an avid reader of Grave Robbers' Chronicles, visited Daomu Weicheng with three friends on February 17. They played the Jiutou Shebai game, for which they were given a crowbar and flashlights before starting. The group had a rocky start when they triggered a booby trap early on, but the tense atmosphere gradually eased as they laughed at each other's struggles squeezing through narrow passageways.
"The 'devil tree' was almost exactly how I imagined it [in the novels], which was exciting. We also enjoyed the physical and intellectual challenges," said Shi.
Daomu Weicheng owner Yang Baotong, 22, said the inspiration for his business was The Tale of King Mu, Son of Heaven, a mythical account of the travels of King Mu, who ruled during the Western Zhou Dynasty (1046-771 BC).
"The inspiration of Grave Robbers' Chronicles comes from a myth, but our missions are based more on fan-fiction stories," said Yang.
A boy steps through a passageway while playing the ancient tomb game. Photo: Li Hao/GT
Need for innovation
The role-playing theme parks Yang plans to open in future will break away from the grave-robbing theme and be based on the prequel of Chinese Paladin 3, a popular video game produced in 2003 and adapted into a TV drama in 2009.
Like the Slam Dunk sport-themed manga series in Japan and American sci-fi franchise Star Trek, the Chinese Paladin game series are hugely popular with the post-1980s and -1990s generations in China.
Yang consulted with Wang Shiying, producer of Chinese Paladin 3, when designing his role-playing game. He also secured the rights from video game maker Softstar Technology to ensure his game would be official and not a cheap knockoff.
Yang plans to build four new theme parks in future, with one slated to open next month in a 300-square-meter basement near the Yonghegong Lama Temple.